It will only work for the Pinocchio model provided but may work with others provided they are not too different topologically or in rig/joint positions.
#Autodesk faceshift zip#
![autodesk faceshift autodesk faceshift](https://www.digitalproduction.com/wp-content/uploads/2015/12/faceshift_face.jpg)
Brian trained Faceshift to recognize his face by making various facial expressions in front of an Xbox Kinect to match those displayed in Faceshift.
![autodesk faceshift autodesk faceshift](https://i.ytimg.com/vi/kuO97PjEfpk/hqdefault.jpg)
#Autodesk faceshift trial#
Along with this he also installed Faceshift ( get the trial version) which allows a Kinect device to track a person's face. He exported his character, including its skeletal structure, to a Maya file and downloaded that file to his computer. He created a character using Project Pinocchio. Technical Evangelist, Brian Pene, did a really interesting thing. Recently there have been two developments that I want to call your attention to.
![autodesk faceshift autodesk faceshift](https://igetintopc.com/wp-content/uploads/2018/05/FaceShift-Studio-2015-Free-Download.jpg)
Design a creation of your own or modify existing stock characters using a variety of pre-defined body types, facial features, and clothing styles for inclusion in 3D games, animations, and scenes.”Īutodesk Labs: Project Pinocchio and Xbox 360 Kinect FaceShift īrian also tested out controlling a character using the upcoming hardware LeapMotion:Īutodesk Labs: Project Pinocchio character controlled by LeapMotion in MayaĪutodesk Labs: Project Pinocchio character controlled by LeapMotion in Maya View the entire comment thread.
#Autodesk faceshift free#
“ Project Pinocchio is a free technology preview that leverages Autodesk's powerful 3D design and animation tools to provide you with a web-based laboratory where you can create fully-rigged custom 3D characters. Of course for those in the animation business there are more practical applications than my two examples, but I just like to warp the use of technologies just like my humor. Imagine setting the screen to your Skype call for a live business meeting or call home while traveling. What a great way to read bedtime stories to your young kids and give them a deep dark nightmare experience. He took the rigged character he created and using a Xbox 360 Kinect & FaceShift was able to control the character in Autodesk Maya live in real-time.
![autodesk faceshift autodesk faceshift](https://i.ytimg.com/vi/QY-wCd4Omsk/maxresdefault.jpg)
As I mentioned on my Twitter account ( Friday, Autodesk’s own digital mad scientist or researcher in the Office of the CTO Brian Pene created a 3D rigged character using the new Project Pinocchio technology preview from Autodesk Labs and stepped it up a few levels.